Smokescreen

A cutting-edge game about life online. Explore websites, search for clues, receive phone calls, chat on IM, and tackle puzzles and minigames. On Smokescreen, who can you trust?

Winner of the SXSW Interactive Award for Best Game and the Learning on Screen Multimedia Award in 2010.

Nominated for the BIMA Educational & Outreach Award and Accessibility & Usability Special Award.

Visit Smokescreen

We all use Facebook, MySpace, Bebo and MSN to keep up with our friends – and we’ve all heard the stories about parties on MySpace being mobbed, or people getting stalked on Facebook. The question is, what would you do if it happened to you?

In 2009, Six to Start was commissioned by Channel 4 Education to help teens aged 14-16 understand the risks (and benefits) of being online – from defending yourself against phishing to avoiding online stalkers.

We found that the existing resources about online safety were either presented as simplistic kiddy-style videos, or text-heavy websites. With Smokescreen, we decided that the best way to engage teenagers and give them a useful understanding of all of these issues of life online would be through an interactive and immersive online game with an exciting and dramatic story.

At its heart, Smokescreen simulates the internet. In the game, players use ‘Fakebook’, ‘Gaggle’, ‘Tweetr’, ‘MSG messenger’ and other sites to help a group of friends who’ve set up an exclusive new teen-only social networking site called White Smoke. Players also receive simulated phone calls and text messages from the in-game characters; we wanted our players to believe that the fictional world they were in could actually be real – and so could the risks and threats it contained.

With Smokescreen, we’ve created an cutting-edge solution to a 21st century problem of online privacy and security.

The Numbers

  • Almost 500,000 plays
  • A massive 15 minutes spent on site per session
  • Highly positive reactions from Channel 4′s teenage focus group, and expert critics and professionals

What People Said

Left Right
“This month, Smokescreen won the best game award at the US conference South by Southwest, one of the biggest annual events in the global gaming industry. Its success – not to mention the experiences and reactions of its tens of thousands of players – paints a rather different picture of the realm of online social networking than is usually seen in the mainstream media.”

The Observer

“An amazing edugame about privacy and security online, presented in the form of overlapping IM windows social network site pages. I can’t begin to list the things it does right. It’s one of the best media literacy projects I’ve ever seen.”

Prof. James Grimmelmann, NYU

“Although I’m about ten years older than their target audience, it’s so incredibly well made that I want to play it anyway.”

Wired UK

“Through all the different messages and recordings, you really start to get into your character. Any game that makes me feel like a character on Degrassi is worth a shot.”

Jay is Games

“How do you get the message across to people that they’re being a bit daft online? The answer, maybe, is to turn it into a game…”

Metro

“It’s fitting that Channel 4 and the production company Six to Start have launched a new web game called Smokescreen, designed to highlight to teenagers the myriad dangers and pitfalls of posting personal information online.”

The Telegraph

“What’s brilliant about the game is that it puts online safety into a credible context, even parodying social networks as it goes… Smokescreen offers one highly effective tool to persuade and engage teens, rather than adults telling them what to do.”

Digital Public

Mission Highlights

Smokescreen takes place over 13 missions, each lasting 10-20 minutes, following the story of Max Winston and Cal Godfrey, two mates who’ve set up an exclusive social network called White Smoke. After Cal’s involved in a car accident and falls into a coma, White Smoke becomes huge – and starts attracting huge problems. Each mission sees you explore the world of White Smoke, and find out who you can trust – and who you can’t.

  • The Rumour Mill: Track down the creator of a rogue game that’s phishing (stealing) users’ personal information from White Smoke.
  • Too Much Information: Use Fakebook, Gaggle, Tweetr and White Smoke to help someone find the girl of his dreams…
  • Skiving Off: A friend skipped school, and needs your help now that someone posted a photo of her on Fakebook!
  • Gatecrashers: Thousands of people are turning up to Max’s private party ever since it was shared online, and he needs your help to turn them away.
  • White Rabbit: See a beautiful and disturbing flashback of a mystery at the heart of Smokescreen.
  • As Seen on CCTV: Jo’s managing a band that’s made a song about CCTV, all filmed on their schools CCTV cameras – you need to get access to the school network and edit the video together.
  • End of the Line: Exactly what can you find out from someone’s internet browser history…?