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	<title>Comments on: How We Tell Stories</title>
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	<link>http://www.sixtostart.com/onetoread/2009/how-we-tell-stories/</link>
	<description>We are Next-Generation Storytellers</description>
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		<title>By: What do we expect from our games? &#124; Richard Hartley</title>
		<link>http://www.sixtostart.com/onetoread/2009/how-we-tell-stories/comment-page-1/#comment-39313</link>
		<dc:creator>What do we expect from our games? &#124; Richard Hartley</dc:creator>
		<pubDate>Sun, 25 Sep 2011 15:18:21 +0000</pubDate>
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		<description>[...] them through a satisfying-feeling experience. Adrian Hon, co-founder of games company Six to Start, wrote an interesting essay on the function of stories in games earlier this year. In it, he points out that even games which are praised for their narrative seem [...]</description>
		<content:encoded><![CDATA[<p>[...] them through a satisfying-feeling experience. Adrian Hon, co-founder of games company Six to Start, wrote an interesting essay on the function of stories in games earlier this year. In it, he points out that even games which are praised for their narrative seem [...]</p>
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		<title>By: Design and Stuff</title>
		<link>http://www.sixtostart.com/onetoread/2009/how-we-tell-stories/comment-page-1/#comment-9530</link>
		<dc:creator>Design and Stuff</dc:creator>
		<pubDate>Sun, 21 Mar 2010 23:09:51 +0000</pubDate>
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		<description>[...]  [...]</description>
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		<title>By: Links 2009-01-30 - Adam Crowe</title>
		<link>http://www.sixtostart.com/onetoread/2009/how-we-tell-stories/comment-page-1/#comment-2505</link>
		<dc:creator>Links 2009-01-30 - Adam Crowe</dc:creator>
		<pubDate>Sat, 31 Jan 2009 00:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://sixtostart.com/?p=229#comment-2505</guid>
		<description>[...] Six to Start &#8212; How We Tell Stories &quot;Writers are important. When a game’s graphics grow old, and the game mechanics become dated, all that’s left to remember is the story. As designers and writers of games, we all need to set a higher bar for ourselves. And if we can’t do it on videogames because of commercial constraints, then look for other places where you can write. There are so many other possibilities out there for telling stories in new ways, thanks to the web. What we did just scratched the surface.&quot;  sixtostart writing narrativeenvironments storytelling transmedia [...]</description>
		<content:encoded><![CDATA[<p>[...] Six to Start &#8212; How We Tell Stories &quot;Writers are important. When a game’s graphics grow old, and the game mechanics become dated, all that’s left to remember is the story. As designers and writers of games, we all need to set a higher bar for ourselves. And if we can’t do it on videogames because of commercial constraints, then look for other places where you can write. There are so many other possibilities out there for telling stories in new ways, thanks to the web. What we did just scratched the surface.&quot;  sixtostart writing narrativeenvironments storytelling transmedia [...]</p>
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