We're really excited about a project we've been working on for the last couple of months with Jeremy Ettinghausen and Sam Binnie over at Penguin.
Story, alongside gameplay, is at the heart of what we do, which is why teaming up with a publisher with such rich history and commitment to storytelling has been a great opportunity for us, and an opportunity to do something a little different from what we normally do. We're conscious that the only prior example of our work has been Perplex City, which is markedly different from the projects we're working on now.
While Perplex City was very game and puzzle heavy - or at least games and puzzles had equal weight to the story we produced, our work with Penguin is all about telling a great story and exploring new ways of telling those stories, ways that wouldn't be possible without the internet. This doesn't mean there's going to be no gameplay in the Pengrin project...
There's not a lot more that we can say at the moment, apart from give you a glimpse of part of our planning process:
We're launching in March, so if you'd like to know when everything goes live, please sign up.
Update: Some people think we're working with Eric Harshbarger on this project. Sorry, but we're not. Eric's fantastic and while we thoroughly enjoyed working with him at Mind Candy, we're not currently working with him on anything. We do look forward to having the chance to work with him in the future, though (Hi, Eric!).